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Let’s say, for example, that some particular country is trying to develop nuclear weapons. The doomsday clock shows how much time the earth has left on its life. If we were to say where we took inspiration for the time system, it would be the doomsday clock, which exists in our real world.
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Actually, though, the dev team - a lot of them haven’t played that game. Motomu Toriyama: In terms of inspiration for the time system, when we revealed the concept video, we did hear Majora’s Mask come up a lot. GamesBeat: With the 13-day time mechanic, can you talk specifically about any inspiration you may have taken from Majora’s Mask, Persona, or Way of the Samurai? Speaking through a translator, GamesBeat ended our hands-off preview with a Q&A session with Toriyama and Lightning Returns producer Yoshinori Kitase. These offer some much-needed variety compared to the port city of Luxerion (seen in the trailer), which is pretty bland and a little oppressive from a design standpoint. We also saw a glimpse of the four different continents the game will take place on, which include the Wildlands (forest) and Dead Dunes (desert). Game director Motomu Toriyama was quick to point out during our Q&A session that this style of gameplay was just one aspect of Lightning Returns and that not every mission would involve stealth or searching for clues. It seemed a bit boring, honestly, and the slow pace was rather counter-intuitive amid, you know, the end of the world. Our demo revealed a mission that had Lightning sneaking around, investigating the area, and talking to townsfolk for clues.
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Lightning Returns revolves around the end of the universe, which will occur in 13 in-game days. But we’ll address that in the interview below. And when I say it’s focused on Lightning, I mean you can’t even play as anyone else.
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That brings us to Lightning Returns: Final Fantasy XIII, which as the title suggests, is squarely focused on Lightning, arguably one of the most paper-thin and boring characters in the entire Final Fantasy universe. Lightning played a minor supporting role but was mostly absent for the 40-plus-hour game. Yet, perhaps what I liked most about Final Fantasy XIII-2 was that it basically had very little to do with the original.
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